Tutorial: Materials and Textures, and a Modelling Challenge

This post contains both minutes and sneak peek of the next meeting – scroll down!

We had a great meeting on Thursday night. It was a little small – probably due to the short notice – but we had a good chat anyway.

Andrew showed off a product design he is working on. A prototype has already been printed, and it seems to work well. Craig and I helped with a few modelling suggestions. Then I showed a short animation that I made for work, and showed a video of some of the recent developments in my game Cargo.

And the burgers were oh so good! But we agreed that next time we’ll try something different – probably the Oriental Tea House on Lt. Collins St.

Next Month

Photo of a kitchen blender

(C) Chris 73 of Wikimedia Commons, CC BY-SA 3.0

The next meeting will be on the 29th of November from 6-8pm. Craig will be giving a tutorial on materials and textures for use in Blender’s “internal” renderer. Don’t be put off that it’s not Cycles – the old renderer can still play a significant role in your projects! As a bonus, many skills learned in the tutorial will also be applicable to the game engine.

To prepare for the meeting, you might like to take part in this month’s challenge: modelling a kitchen blender. Make it simple or fancy; try out some new techniques, and bring it to the next meeting. The intention is to use the models in the tutorial (so don’t worry about texturing it). If you don’t have time to make one before the meeting that’s fine; we can provide one.

Further topics will be announced closer to the date.

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2 Responses to Tutorial: Materials and Textures, and a Modelling Challenge

  1. Luke says:

    Sounds like you guys had a productive meet up 🙂
    So annoyed was too busy to come that day! Neither could the two friends who came last time, they had soccer. next time though…

  2. Pingback: Tutorial and Talks on the 29th of November | Melbourne Blender Society

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