Monthly Archives: March 2015

Recap: Physics simulations for logos

Last night we had a good meeting, with Andrew Buttery presenting a professional logo animation that used rigid body dynamics. Alex Fraser presented a way to fill a mould with liquid metal using SPH particles and the new Cube Surfer addon. … Continue reading

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Melbourne Blender Society – March 26th – Brendon Murphy on converting materials to Cycles

The Melbourne Blender society will be meeting at VPAC Systems Office on Thursday the 26th of March from 6:00 to 8:00pm. For the first time we are going to try to broadcast this event via Google Hangouts on Air and if … Continue reading

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