Talk Topics

© capl@washjeff.edu – CC BY-NC-SA

The topics listed below are ideas for presentations at Blender meetings. If a topic has been presented before, the presenter’s name is shown underneath.

We are always looking for people to present! Any talk will be appreciated, so don’t be shy. If you would like to give a talk or tutorial, please use the form below. New topics are preferred, but it’s fine to present a topic that has been given before.

Blender Basics

  • Key tools and concepts
    Craig Cav – getting started with Blender – 30 August 2012
  • Customisation
    Brendon M. Murphy – add-ons – 30 August 2012

Modelling in Blender

  • BMesh
    Campbell Barton – 26 April 2012
  • Hard surface techniques
  • Organic surface techniques
  • Sculpting
  • Displacement and baking
  • Topology
  • Modifiers and deformers
  • Modelling add-ons
    Andrew Hale – Ivygen – 26 April 2012
  • Surfaces and curves
  • Instances and arrays
  • Model a …

Texturing

  • UV editing and unwrapping
  • Texture planning and use
  • New UV tools
  • Procedural texturing
  • Texture options and effects
  • Volumetric materials
  • Texture painting

Blender Internal Renderer

  • Lighting techniques
  • Materials
  • Nodal materials
  • Characters
  • Environments
  • Layers and compositing
  • HDRI & image-based lighting

Compositing

  • Layers and compositing
  • Node types and effects
  • OpenCL compositing
  • New features

Rendering with Cycles

  • Lighting techniques
  • Materials
  • Nodal materials
    Luke Frisken – 26 April 2012
  • Characters
  • Environments
  • Layers and compositing
  • HDRI & image-based lighting

Animation

  • Animation editors overview
    • NLA editor
    • Action editor
    • Dope sheet
  • Shape keys
  • Drivers
  • Constraint types
    • Path animation
  • Animating lamps, cameras and materials
  • Motion tracking
  • Object tracking
  • Animating a…

Rigging

  • Rig design
  • Skinning
  • Posing
  • New features
  • Rigging a…

Video Editing

  • Video editing basics
  • Video formats and outputs
  • Effects and tools
  • New features
  • Audio in Blender

Simulation

  • Smoke and fire
  • Gridded fluids (elbeem)
  • Particles
    • Overview of particle physics types
    • Fluids
    • Boids
    • Keyed
  • Ocean
  • Hair
  • Cloth
  • Soft bodies
  • Destruction
  • Dynamic paint

Programming

  • Scripting in Blender (Python)
    • Text editor & console windows, navigating Blender data structures
    • External editors and debuggers
    • Programming an add-on
    • Adding a GUI
  • Editing Blender source code (C/C++)
    • Introduction: Build environment and IDEs, navigating the source, asking for help
    • Code walk-throughs (examples), like the Sourcerers videos
  • Submitting a patch
  • Filing a bug
  • Google Summer of Code
    Luke Frisken – Precision Modelling Tools – 30 Aug 2012

Blender Game Engine

  • Using logic bricks
  • Using physics
  • GLSL shaders
  • Programming with the game engine
  • Demos
    Alex Fraser – Cargo – 30 June 2011

Projects

  • Pitch an idea to the community and get feedback
  • Pitch a project to find people to help
  • Project review: what worked, what didn’t
    Campbell Barton – Sintel – 30 June 2011
  • Using Blender in the industry
    Dan Clayton – 30 June 2011

Non-Blender FLOSS

  • Operating Systems – Linux Distros, React OS, Haiku etc.
  • Production Tools – Project management tools like Celtx.
  • Art: MyPaint
  • Art: Gimp 2.8
  • Art: Krita
  • Art: Alchemy
  • Art: Synfig
    Dave Boyd – 26 April 2012
  • 3D art: K3D
  • 3D art: Aqsis
  • 3D art: Yafaray
  • 3D art: Luxrender

This list was originally compiled by Craig.

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