Category Archives: Uncategorized

Melbourne Blender Society has moved!!!

Hi Everyone… we have moved our meeting announcements to meetup.com. Join up at http://www.meetup.com/Melbourne-Blender-Society/ Sorry if you have missed any of the meetings… the next one will be Thursday November 24th at York Butter Factory.  

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Melbourne Blender Society – January 2016 meetup at York Butter Factory (New Venue!)

It’s time for the first meeting for 2016! See you at the York Butter Factory – 62-66 King St, Melbourne CBD on Thursday the 28th of January at 6pm. No formal presentations this time around… bring along you project and show us what you’ve been up … Continue reading

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Melbourne Blender Society – November 26 – BGE shaders, free renderfarms and more!

Hope everyone is looking forward to the last meeting of the year. The Melbourne Blender Society will be meeting at VPAC Systems Office on Thursday the 26th of November from 6:00 to 8:00pm. You can let us know you are … Continue reading

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Melbourne Blender Society – July 23 – David McDermott on Production Workflow, Introduction to green screen and more!

The Melbourne Blender society will be meeting at VPAC Systems Office on Thursday the 23th of July from 6:00 to 8:00pm. Our guest this time around is David McDermott from Giant Oak Studios in Ireland. David has been working in … Continue reading

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Melbourne Blender Society – May 28 – Introduction to HDRI and more!

The Melbourne Blender society will be meeting at VPAC Systems Office on Thursday the 28th of May from 6:00 to 8:00pm. We’ll have another go at trying to broadcast this event via Google Hangouts on Air  – we’ll see if … Continue reading

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Recap: Blender Guru’s Talk at Melbourne Blender Society

Here is Andrew Price’s presentation on photorealism from our February meetup. Andrew flew down to Melbourne to talk at our session at Pausefest.

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Recap: Physics simulations for logos

Last night we had a good meeting, with Andrew Buttery presenting a professional logo animation that used rigid body dynamics. Alex Fraser presented a way to fill a mould with liquid metal using SPH particles and the new Cube Surfer addon. … Continue reading

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